A scorebook
with a keypad
The whole app is four screens: your matches, the console you score on, the card everything is generated into, and a share sheet. There is nothing else to learn, and nothing else to buy.
| No. | Element | What it is for |
|---|---|---|
| 01 | Score plate | Runs, wickets, overs, target and both run rates on a steel field — the only heavy object on the screen, legible at arm’s length in sun. |
| 02 | Both batters | Runs, balls, boundaries and strike rate, with an asterisk on whoever is on strike. Strike rotates by itself. |
| 03 | Bowler line | Overs, maidens, runs, wickets and economy for the bowler currently on, updated per ball. |
| 04 | This over | Six cells that fill as the over goes, plus a cell for every extra bowled. The scorer’s traditional over strip. |
| 05 | Extras row | Wide, no ball, bye and leg bye as armed modifiers. Arm one, tap the runs, and it is charged to the right column. |
| 06 | Keypad and undo | Zero to six and W. Undo is permanent furniture rather than a hidden gesture, because scorers mis-tap. |
Scoring
Score plate, both batters, the bowler’s figures, this over, and the console. No ad ever appears here. The keypad sits in the bottom third so it is reachable one-handed.
The card
Batting and bowling figures, extras, fall of wickets, and an over-by-over commentary tab — all computed, never typed. This is where the ad runs on the free plan.
Match setup and toss
Format, overs, both teams, who won the toss and what they elected. Two steps, then you are scoring.
Squads that remember
Name your XI once. Next match it is already there, so a dismissal brings in the right batter without typing.
Share card
A single image with the result, top scorer and best bowler — sized for the club group chat rather than a timeline.